SYSTEM READYENGINE PLATFORM-V1SUITES 07 / 37 ENTRIESPROCESSING ON DEVICERAW UPLOAD 0 BOUTPUT JSON / SCORECARD / PRINT
IP-CTL-01 / AXES / BUTTONS / TIME

Controller Stick Circularity Test

Sweep the stick gate and inspect axis range, angular coverage and circularity reference.

PROBLEM / SEARCH INTENT

Aim or movement feels uneven near the edge of the stick gate.

This focused entry uses the shared Controller protocol. The measurement logic and Evidence version remain identical to the complete lab.

BEFORE YOU START

Remove the easiest false alarms first.

01

Connect one controller, press a button and keep this tab visible.

02

Place the controller on a stable surface before any idle capture.

03

Test USB and Bluetooth as separate sessions instead of changing mid-run.

CONTROLLED METHOD

Run one repeatable protocol.

  1. 01

    Start the guided stick sweep.

  2. 02

    Trace the outer gate several times without cutting corners.

  3. 03

    Compare X/Y range, radius and 36-bin angular coverage.

RESULT FIELDS

Evidence the result should expose.

DIRECT / INFERREDX/Y range
DIRECT / INFERREDMaximum radius
DIRECT / INFERREDAngular coverage
DIRECT / INFERREDCircularity reference
DECISION GUIDE

Separate observed, review and inconclusive.

01 / OBSERVED

Treat a completed multi-sample window as evidence of the browser-delivered controller signal.

02 / REVIEW

Repeat the same protocol twice with the same connection before escalating persistent drift, bounce or missed transitions.

03 / INCONCLUSIVE

No Gamepad API signal, an unsupported actuator or one release spike cannot prove a physical controller fault.

IF THE RESULT LOOKS WRONG

Start with the likely path, then retest.

01

Restricted mechanical gate

02

Calibration scale

03

Incomplete user sweep

Open the evidence-bound workflow