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Gamepad Vibration Test

Run strong/weak motor channels at low/high intensity with explicit Felt or Not felt confirmation.

PROBLEM / SEARCH INTENT

Controller vibration is missing or feels asymmetric in games.

This focused entry uses the shared Controller protocol. The measurement logic and Evidence version remain identical to the complete lab.

BEFORE YOU START

Remove the easiest false alarms first.

01

Connect one controller, press a button and keep this tab visible.

02

Place the controller on a stable surface before any idle capture.

03

Test USB and Bluetooth as separate sessions instead of changing mid-run.

CONTROLLED METHOD

Run one repeatable protocol.

  1. 01

    Connect and activate the controller.

  2. 02

    Run each exposed strong/weak low/high step from a user gesture.

  3. 03

    Confirm Felt or Not felt after every step, then compare connection modes.

RESULT FIELDS

Evidence the result should expose.

DIRECT / INFERREDActuator API
DIRECT / INFERREDPer-step request
DIRECT / INFERREDPer-step human response
DECISION GUIDE

Separate observed, review and inconclusive.

01 / OBSERVED

Treat a completed multi-sample window as evidence of the browser-delivered controller signal.

02 / REVIEW

Repeat the same protocol twice with the same connection before escalating persistent drift, bounce or missed transitions.

03 / INCONCLUSIVE

No Gamepad API signal, an unsupported actuator or one release spike cannot prove a physical controller fault.

IF THE RESULT LOOKS WRONG

Start with the likely path, then retest.

01

Unsupported browser mapping

02

Disabled vibration

03

Connection mode

Open the evidence-bound workflow