SYSTEM READYENGINE PLATFORM-V1SUITES 07 / 37 ENTRIESPROCESSING ON DEVICERAW UPLOAD 0 BOUTPUT JSON / SCORECARD / PRINT
IP-CTL-01 / AXES / BUTTONS / TIME

Controller Stick Drift Test

Capture a five-second idle window and separate persistent center offset from isolated stick noise.

PROBLEM / SEARCH INTENT

A character or camera moves while the controller is untouched.

This focused entry uses the shared Controller protocol. The measurement logic and Evidence version remain identical to the complete lab.

BEFORE YOU START

Remove the easiest false alarms first.

01

Connect one controller, press a button and keep this tab visible.

02

Place the controller on a stable surface before any idle capture.

03

Test USB and Bluetooth as separate sessions instead of changing mid-run.

CONTROLLED METHOD

Run one repeatable protocol.

  1. 01

    Connect the controller and press a button so the browser exposes it.

  2. 02

    Place it on a stable surface and release both sticks.

  3. 03

    Run the five-second idle capture, then confirm a significant result once.

RESULT FIELDS

Evidence the result should expose.

DIRECT / INFERREDP95 center offset
DIRECT / INFERREDMedian radial offset
DIRECT / INFERREDJitter
DIRECT / INFERREDConfidence
DECISION GUIDE

Separate observed, review and inconclusive.

01 / OBSERVED

Treat a completed multi-sample window as evidence of the browser-delivered controller signal.

02 / REVIEW

Repeat the same protocol twice with the same connection before escalating persistent drift, bounce or missed transitions.

03 / INCONCLUSIVE

No Gamepad API signal, an unsupported actuator or one release spike cannot prove a physical controller fault.

IF THE RESULT LOOKS WRONG

Start with the likely path, then retest.

01

Worn stick sensor

02

Calibration or remapping

03

Unstable Bluetooth path

Open the evidence-bound workflow